Weekly relationship exploration card game for polycules, singles, and everyone in between
Design Preview ยท All screens are interactive mockups
Game Content
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Game Rules
How to play PolyCard. Objective, setup, round structure, answer lock, discussion, reveal, and the 40% compatibility tracking system.
Rules How to Play
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Emotions
All 20 emotion cards โ€” the feelings that arise when a trigger activates in relationship dynamics. Color-coded by intensity and type.
20 Cards Emotions
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Behaviors & Actions
70 behavior cards in two decks โ€” 30 triggered behaviors that arise when you're activated, and 20 constructive actions for acquiring needs.
70 Cards Triggered Actions
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Scenarios
Full scenario library โ€” 8 categories including Mono vs. Poly, Hard Topics, Consent, Internalized Heteronormativity, Relationship Stages, and more. Filterable by subject.
8 Categories Filterable 500+ Cards
Game Experience
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Game Flow
Full round lifecycle โ€” answer lock, discussion phase, reveal, and leave-lock rules. Includes zero-match player options and room entry types.
Answer Lock Discussion Reveal
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Aggregate Stats Bridge
Group-level response view shown at the start of discussion โ€” cluster bars, convergence score, and host dashboard. Seeds conversation without revealing who picked what.
Discussion Clusters Host View
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Player View โ€” Flip-Flop
Mobile-first player screen. One tap switches between Game Mode (scenario + answer tabs) and Video Gallery. Works on phone, tablet, and web.
Mobile Video Game Mode
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Progression & Privacy
Week-by-week progression model. How players advance through 8-week seasons, matching tiers, and what stays private vs. what's shared with matched groups.
Seasons Matching Privacy
Player Onboarding
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Player Intake v2
Refined onboarding flow โ€” relationship style, agreement type, partner linking, age range preferences, and what you're looking for in a game group.
Onboarding Profile Matching
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Player Intake v1
Original intake form design โ€” relationship style badges, agreement type selection, and profile setup. Reference version.
v1 Reference Profile
Host & Admin
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Client Host โ€” Room Interface
The screen a polycule, bar, or lounge uses to create a room. Room setup, invite code generation, approval gate, roster management, session config, and launch.
Host Roster Launch
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Moderation System
Three-tier role system โ€” Admin, Moderator, Player. Mod panel with per-player controls. Flag vs. Report vs. Prove It. Anti-gaming pattern detection.
Admin Mod Flag System
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Architecture Overview
Technical architecture โ€” Supabase, LiveKit, Stripe, Expo mobile app, Vite dashboard. Database schema, real-time flows, and deployment topology.
Tech Supabase LiveKit
Trust & Safety
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Safety & Trust System
Relationship agreement badges, camera enforcement, partner linking via code, reporting categories, and admin report queue.
Badges Reporting Partner Link
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Prove It โ€” Verification System
Community-enforced partner verification. Week 2+ only. Private 3-way video room. Deadline = before next week's game. 0โ€“10 concern scale with escalation tiers.
Verification Week 2+ Concern Scale